iPhone and Windows Phone 7 games with educational background are being developed.
Lego Mindstorms NXT are being used to improve children and adult programming skills.
Commercial Video Games are updated in order to have an educational purpose.
Α set of 8 casual games (such as Crossowrd, Hangman and Snakes and Ladders) drawing questions from the Moodle question bank or the dictionaries, the Game module can be perceived as a freely available tool which can be used to enrich either a class-based or an online lesson across various platforms, including typical computers, PDAs, mobile phones, etc.
Edutainment (also Info-tainment or entertainment-education) is a form of entertainment designed to educate as well as to amuse.
It can be argued that edutainment has existed for millennia in the form of parables and fables that promoted social change.
Modern forms include television productions, film, museum exhibits, and computer software which use entertainment to attract and maintain an audience, while incorporating deliberate educational content or messages.
The term edutainment was used as early as 1948 by The Walt Disney Company to describe the True Life Adventures series.
The noun edutainment is a neologistic portmanteau used by Robert Heyman in 1973 while producing documentaries for the National Geographic Society. It was also used by Dr. Chris Daniels in 1975 to encapsulate the theme of his Millennium Project. This project later became known as The Elysian World Project. (visit www.elysianworld.com )
Play2Learn.gr is a website maintained by eBusiness Lab in TEI of Messolongi. Play2Learn.gr presents our activities in the area of edutainment. Despite the fact that we are working in several areas of education and entertainment we are rather looking for new themes and projects with the vision of amateur in these technologies. Hopefully in due time, we will be able to be more focused in the field.